PORTFOLIO · 2026 EDITION
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BASED IN GOTHENBURG · SE v2026.05i

Work

03 PROJECTS · 2023-2026

Three real projects: a product I designed and shipped for a startup client, a graphics engine built from scratch, and a user-research study. Select an entry to preview it.Tap an entry to see its details.

SHIPPED & BUILT
RESEARCH

About

FILE / 01 · DESIGNER
Juan F. Gutierrez sitting on a windowsill in a black turtleneck, in black and white.
me, probably overthinking a flow

"Good design is the one you
don't remember fighting."

I'm Juan F. Gutierrez, a Product & Interaction Designer focused on intuitive, accessible experiences that solve real problems.

I like working across the whole process, from research and information architecture to wireframing, prototyping, and building the real thing. So far that's meant shipping a product for a startup client, running a user-research study, and building a graphics engine from scratch.

My path into design began in game development, where I fell for understanding user behavior and crafting interactive experiences. Because I can also code, I bridge design and engineering, and build things that are both thoughtful and technically real.

entry 042, still true
Currently based
Gothenburg, SE
Focus
Product · UX · Interaction
Products shipped for clients
1
I bridge
Design × Code
Product Design UX / UI Design User Research User Interviews Information Architecture User Flows Wireframing Prototyping Interaction Design Design Systems Usability Testing Accessibility (WCAG) Figma HTML / CSS JavaScript Agile · Scrum

Process

04 PHASES · NON-LINEAR

I work in loops, not waterfalls. These four repeat at every scale, from a single component to a whole product, and the fourth one never quite closes.

01 Listen

I go straight to whoever's actually stuck with the problem, a client, a co-founder, or my own repeated frustration with a tool. No layer of process between me and the friction.

02 Frame

I reframe the problem in one sentence that has to survive being argued with, by a client with different instincts, a teammate, or myself a year later. If it can't survive that, it isn't sharp enough yet.

03 Prototype

I build in the real medium, not a mockup of it. Code is my Figma. The fastest way to test something is to make the actual thing and see if it holds.

04 Ship

I try to break what I build before anyone else can, across devices, hardware, and edge cases, then I keep maintaining it. Nothing I've shipped has been handed off and forgotten.

Contact

LET'S TALK